Cover of: Serious Games | David Michael

Serious Games

Games That Educate, Train, and Inform
  • 312 Pages
  • 3.99 MB
  • English
Course Technology PTR
Interactive & Multimedia, Computers, Computers - General Information, Computer Books: General, Electronic Publishing, Computers / Interactive Media, Computer games, Microsoft Windows (Computer file), Progra
The Physical Object
ID Numbers
Open LibraryOL8859543M
ISBN 101592006221
ISBN 139781592006229

Feb 22,  · Serious games takes a look at the power of games to simulate a simplified version of reality and thus help people understand the variables, causes, and effects impacting decisions in the real world.

As it was written in the late s the game ideas presented are mostly untechnical and are really more like role-playing scenarios than what we Cited by: Jan 01,  · Of historical and scholarly interest, mainly; it's 50 years old and obviously the study of serious games has evolved just a bit in that time.

Still, it's fun to read about the origins of serious games as a legitimate field (chapters 1 and 2 particularly), and /5. "Serious Games: Games that Educate, Train, and Inform" will help game developers learn how to take what they've learned in making games for fun and apply it to making "serious games": games for education, training, healing, and more.

Description Serious Games EPUB

It will provide an overview of all /5. Serious Games [David Michael, Sande Chen] on *FREE* shipping on qualifying offers. Learn how to take the skills and knowledge you use to make games for entertainment to make serious games: games for educationCited by: Sep 10,  · Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world.

"Serious games" is defined herein as any form of interactive computer-based game software for one or multiple players to be used on any platform and that has been developed to provide more than entertainment to by: Topics include: improving education with games; educational games for the physical and social sciences; games for the learning disadvantaged; games for occupational choice and training; games for planning and problem solving in government and industry; and the future of serious games.

This book was originally published in by Viking Press.5/5(1). A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, and politics.

Serious games are a subgenre of serious storytelling, where storytelling is. The focus on serious games continues to grow--from coverage in the media to conferences and buzz within the game development community.

Provides an overview of the major markets for serious games, including current examples and future anticipation. The Serious Games program will be formally launching Fall of Whether your passion is making educational, health, or scientific exploration games, this program is a great way to explore the world of serious games and impact the world around you.

The program is about developing and. Jul 04,  · Book · July serious games could be used during the activity itself or professional training. What type of serious game can be envisaged for these themes. How to involve work ers.

Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of.

An overview of the book Why Games Are Good For Business by Helen Routledge. If you're an L&D professional looking to leverage Serious Games, Gamification or Simulations for.

Feb 01,  · The Handbook of Research on Serious Games as Educational, Business and Research Tools collects research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior.

Including research on the. This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSGheld in Valencia, Spain, in November This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDAand the 7th Conference on Serious Games, GameDays Developing Serious Games (Game Development Series) Book Title:Developing Serious Games (Game Development Series) With the impressive growth the games industry has enjoyed for the past decade, game developers, educators, and marketing firms are excitedly envisioning serious games applications for computer game technologies.

Serious Games and Virtual Reality for Education, Training and Health: /ch Since the first electronic game produced in the 40s, a large market of entertainment games has been established. Since then, the main focus of games continuesCited by: Dec 03,  · Written, illustrated, and lettered by Jimmy Kimmel, this picture book challenges young readers to bring the silly out of a very Serious Goose.

Inspired by Jimmy's nickname for his kids, The Serious Goose reminds us to be silly in a serious way.

Download Serious Games EPUB

Put your little comedians in front of a mylar mirror and challenge them to make this no-nonsense Brand: Random House Children's Books. THE SERIOUS GAME Hjalmar Soderberg, Author, Eva Claeson, Translator, trans.

from the Swedish by Eva Claeson. Marion Boyars $ (p) ISBN. Examines critically the claim that playing games can provide learning that is deep, sustained and transferable to the 'real world'.

This book focuses on goals such as:. This book constitutes the proceedings of the 4th International Conference on Serious Games, JCSGheld in Darmstadt, Germany, in November The 15 full and 12 short papers presented in this.

Details Serious Games FB2

A games theorist once remarked that there were two kinds of people in the world: those who played games and those who didn't.

Abt obviously falls into the former category and is convinced that in a larger sense we are all games players. He points out the many analogies between goals, rules, strategies, indeed the whole skeletal framework of most games played for fun and real-life situation in.

Serious Work: How to Facilitate Meetings and Workshops Using the LEGO SERIOUS PLAY Method by Sean Blair & Marko Rillo Year ( pages) So far the only “how-to” book, which gives you step-by-step guidelines on how to start as a facilitator for simple LegoSeriousPlay workshops.

The Hunger Games is the first book in the series and was released on September 14, The Hunger Games follows year-old Katniss Everdeen, a girl from District 12 who volunteers for the 74th Hunger Games in place of her younger sister Primrose Everdeen.

Also selected from District 12 is Peeta Suzanne Collins. ‘Serious Games for Health. Mejora tu salud jugando’ (Improve your health while playing) is the first practical book published in Spain about games applied to authors are two authentic experts in the field: Yuri Quintana, lecturer at the prestigious International University, Harvard Medical School and Òscar Garcia Pañella, Academic Director of ENTI-UB, the Video Game University.

Aug 19,  · If we go back in time to the s, a man named Clarke C. Abt released a book named Serious Games, it even goes back way further. Now it's time. From Serious Games to Serious Gaming / Henry Jenkins, Brett Camper, Alex Chisholm, Neal Grigsby, Eric Klopfer, Scot Osterweil, Judy Perry, Philip Tan, Matthew Weise and Teo Chor Guan -- Immersive Serious Games for Large Scale Multiplayer Dialogue and.

Serious Games by Clark C. Abt and a great selection of related books, art and collectibles available now at What are Serious Games. Serious games was first coined by Clark C. Abt an engineer and a pioneer of computer simulations. In his book "Serious Games" he describes sports games, role playing games and computer games as mediums for education.

Serious games are a games designed with an educational purpose. They aren't intended solely for amusement or entertainment. Jan 29,  · On Serious Games was created by a enthusiastic group of video games fanatics completely convinced that there is more than just entertainment to offer in this industry.

Serious Play Conference The Serious Play Conference is a leadership conference for professionals who embrace the idea that games can revolutionize Dave Carter.

Story and Simulations for Serious Games Tales from the Trenches. Book • Authors: Nick Iuppa and Terry Borst. Browse book content. About the book. Search in this book. Search in this book. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of.

Paperback. Condition: New. Language: English. Brand new Book. In the global culture of education, game-based learning needs to be an integrated part of formal education, and not just an 'exotic spice' for many educators, as it is today. The critical role of the educator as a facilitator, gatekeeper and enabler of serious games is often downplayed.Learn how to take the skills and knowledge you use to make games for entertainment to make serious games: games for education, training, healing, and more.

“Serious Games: Games That Educate, Train, and Inform” teaches game developers how to tap into the rapidly expanding market of serious games. Explore the numerous possibilities that serious games represent such as the ability to teach.Serious Games | This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment.

Undergraduate and graduate students from various disciplines who want to learn .